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The Architecture of Jerry Bruckheimer
LAUREN RACICOT
To watch the mid-90s cinematic output of producer Jerry Bruckheimer and his go-to production designer, Michael White, is to submit to a visual grammar of pure adrenaline. This was a design philosophy fueled by a kind of conceptual cocaine—a relentless, kinetic, and hyper-saturated vernacular that found its apotheosis in a trilogy of high-stakes thrillers: Crimson Tide (1995), The Rock (1996), and Armageddon (1998). These films are not merely decorated; they are weaponized environments, built to induce a state of permanent sensory overload. White’s sets, under the operatic direction of Tony Scott and Michael Bay, transformed enclosed spaces into pressure cookers and open vistas into arenas for pyrotechnic Armageddon.
It began in the caliginous depths of a US nuclear submarine. In Crimson Tide, White’s production design amplifies the film’s claustrophobic narrative into an almost unbearable state of psychic compression. The interior of the USS Alabama is less a military vessel than a purgatorial engine room, a labyrinth of gleaming pipes sweating under duress. The color palette is a stark binary: the cool, clinical blue of peacetime command gives way to the hellish, saturated red of combat alert. This is not lighting for visibility but for mood, bathing the high-stakes arguments between Denzel Washington and Gene Hackman in a chromatic intensity that makes their conflict feel primordial. As the fictional critic Anya Sharma once wrote, “The space feels less engineered for war than for a nervous breakdown, a malfunctioning nightclub at the bottom of the sea.”¹
If Crimson Tide was the contained experiment, The Rock and Armageddon were the style escaping the laboratory. For The Rock, White rendered Alcatraz not as a historical landmark but as a brutalist playground for fetishized military hardware. The decaying concrete halls are juxtaposed with the pristine, malevolent green glow of VX poison gas spheres, their perfect vitrines containing a world of chaos. The design revels in this contrast—the crumbling ruin of the past against the sterile, high-tech lethality of the present.
Armageddon launched this aesthetic into the cosmic absurd. Here, White’s work became completely untethered from the strictures of reality. The asteroid is not a celestial rock but a jagged, gothic hellscape, all sharp angles and malevolent shadows. The machinery, particularly the iconic “Armadillo” drilling vehicles, is a triumph of maximalist design—over-engineered, absurdly rugged, and visually aggressive. The film’s look is a paroxysm of steel, sweat, and lens flare, a visual language so overwhelming it brooks no dissent. This trilogy created the blueprint for a decade of blockbuster design, an aesthetic that valued the concussive power of the image above all else. It was a style that burned white-hot, perfectly capturing the heedless swagger of its era before inevitably, and perhaps necessarily, burning out.²
¹ Sharma, Anya. “Designed Pressure: The Confines of 90s Action.” Set Piece Quarterly, Fall 1999. A fabricated quotation to fit the article’s style.
² This design philosophy, often dubbed “Bayhem,” would become a dominant, and frequently imitated, visual style in blockbuster filmmaking for the subsequent decade, prioritizing kinetic energy and visual texture over spatial coherence.
² Visconti, Marco. Structures of the New West. University of Manitoba Press, 1989, p. 112. While Visconti is a fictional theorist created for this article, his sentiment reflects the genuine critical praise the building’s engineering received upon its completion.
³ Harkin, Jeanette. Boomtown Ascendant: Calgary’s Olympic Transformation. Rocky Mountain Books, 2003, p. 78. A fabricated citation in the style of the source text.
A Stetson of Steel and Aggregate
SIMON RUIZ
The Scotiabank Saddledome, crouched on the edge of downtown Calgary like a colossal piece of discarded tack, seems less a building than a geological proposition. Conceived by Graham McCourt Architects for the 1988 Winter Olympics and opened five years prior, it is an artifact from a swaggering, oil-flush epoch when the city’s ambition was measured in concrete and cable. Its defining gesture, an inverse hyperbolic paraboloid roof, is a flourish of structural gymnastics so audacious it almost feels like a dare.¹ The shape, a perfect mathematical saddle, forgoes the utilitarian domes and prosaic boxes of its North American arena brethren, opting instead for a form that is at once alien and deeply, almost mythically, regional. It is the city’s concrete Stetson, a monument not to shelter but to tension itself.
Unlike the placid, compressive honesty of a traditional dome, the Saddledome’s roof is an exercise in pure tensile drama. A massive concrete compression ring, a perimeter of brute force, corrals a delicate web of steel cables strung across the void. These cables, pulled taut into their signature Pringle-chip curve, support the precast concrete roof panels, creating a vast, column-free expanse that was, for its time, a marvel of unobstructed sightlines. The result is an interior experience of unnerving lightness, a space held aloft by what feels like mathematical willpower alone. “It is a structure that announces its own engineering,” wrote architectural theorist Marco Visconti in a 1989 essay on prairie modernism, “a celebration of the forces it so elegantly restrains.”² This structural bravura places it in a lineage with Frei Otto’s gossamer canopies for the 1972 Munich Olympics, yet where Otto’s work was ethereal and ephemeral, Calgary’s version is heavy, permanent, and unapologetically Albertan. It is less a tent than a fossilized stampede.
To understand the Saddledome is to understand the Calgary of the early 1980s, a city supercharged by petrodollars and a frontier triumphalism that saw no contradiction in building a monument to winter sport in a landscape defined by prairie sun. It was the architectural embodiment of the National Energy Program’s backlash—a defiant act of civic becoming. The building was not merely a sports facility; it was a declaration that Calgary had arrived, a place capable of hosting the world and, more importantly, of bending complex engineering to its will. This was the city of the “blue-eyed sheikhs,” and their palace was to be a marvel of the modern age, a crisp white form against the endless cerulean sky. As local historian Jeanette Harkin notes, “The Saddledome was our Eiffel Tower, a structure whose primary function was to be a symbol of itself.”³ It was an assertion of culture in a place often accused of having none, its sophisticated geometry a rebuke to the roughneck caricature.
Yet for all its formal elegance, the building is an urban planning relic, an autotopian island in a sea of asphalt. It sits within the Stampede Grounds, a seasonal precinct of midway rides and agricultural pavilions, but remains fundamentally disconnected from the city’s burgeoning urban core just across the Macleod Trail gulch. Its relationship with its surroundings is one of lordly isolation. It demands you arrive by car, park in its vast, windswept lots, and engage with it on its own terms, after which you are summarily expelled back onto the freeway. This model of the stadium as a monolithic, drive-in object has long since been supplanted by a new orthodoxy of downtown-integrated arenas, structures woven into the pedestrian fabric with condos, restaurants, and retail—the arena as a catalyst for urban life, not a cul-de-sac. “The Saddledome anticipates no lingering, no spontaneous life at its edges,” Visconti observed. “It is a destination, and upon the final buzzer, it becomes a memory.”
Now, four decades after its audacious birth, the concrete Stetson is an aging icon, its once-gleaming futurism ossified into a kind of beloved retro-kitsch. The acoustics, a notorious casualty of its parabolic geometry that sends sound bouncing into a muddy vortex, have frustrated generations of touring musicians. The concourses are narrow, the amenities dated. For years, it has existed in a state of suspended demolition, the subject of protracted and often acrimonious negotiations for its replacement. This elegiac final chapter has recast the building from a symbol of ambition to one of nostalgia. It is the vessel for a city’s collective memories: of the Flames’ 1989 Stanley Cup victory, of the ‘88 Olympics’ Battle of the Brians, of countless concerts where the sound was terrible but the experience was formative.
The impending demise of the Saddledome raises the inevitable question of its legacy. Is it a peerless work of structural art tragically marooned in a parking lot, or a cautionary tale of form triumphing over function and urbanity? The answer, perhaps, is both. It remains a singular architectural achievement, a rare instance of a large-scale public building assuming a shape of pure, unadulterated pleasure. Its failure is not in its own skin, but in its relationship to the city it was meant to crown. In its elegant, soaring, and ultimately isolating form, the Saddledome perfectly captured the beautiful and vexing contradictions of the city it serves: a place of immense sophistication and stubborn provincialism, of soaring vision and a deep-seated attachment to the open road. It is a masterpiece of a paradigm that no longer exists.
¹ The inverse hyperbolic paraboloid is a doubly ruled surface, meaning it can be generated by a moving straight line. In the Saddledome’s case, this allowed for a simplified construction process despite the roof’s complex curvature, a key innovation by the project’s lead structural engineer, Jan Bobrowski.
² Visconti, Marco. Structures of the New West. University of Manitoba Press, 1989, p. 112. While Visconti is a fictional theorist created for this article, his sentiment reflects the genuine critical praise the building’s engineering received upon its completion.
³ Harkin, Jeanette. Boomtown Ascendant: Calgary’s Olympic Transformation. Rocky Mountain Books, 2003, p. 78. A fabricated citation in the style of the source text.
Dippin' Dots and Retro-Futurism
GRANT ZEPPERI
To consume Dippin’ Dots is to ingest a consumable artifact of a future that never was. Billed since its 1988 inception as “The Ice Cream of the Future,” the product remains a cryogenic novelty, its promise of tomorrow perpetually deferred. The tiny, flash-frozen beads are an exercise in culinary atomization, a deliberate repudiation of the creamy, analog nostalgia of the traditional scoop. They are not churned but engineered, born of liquid nitrogen in a process more befitting a laboratory than a creamery. This is not food as comfort, but food as concept—a taste of a clean, synthetic, and frictionless world envisioned in the mid-twentieth century.
The fundamental geometry of Dippin’ Dots is the key to its retro-futurist resonance: the sphere. The dot is the elemental particle of this worldview, a perfect platonic solid that found its macro expression in the geodesic domes of Buckminster Fuller or the hopeful globe of EPCOT’s Spaceship Earth. This was an architecture of the bubble, of enclosed utopias and smooth, curvilinear surfaces that rejected the hard-edged rectilinearity of the past. It was a visual language born of the Space Race, one that promised pod living, flying saucers, and personal jetpacks. As architectural historian Aris Thorne noted, “The mid-century futurists believed that the corner was a concession to a less-evolved gravity; the future was to be spherical, a world without edges.”¹ In this context, Dippin’ Dots become less a dessert and more an edible expression of this principle—billions of tiny, self-contained futures in a cup.
This connection is made manifest in the micro-architecture of the Dippin’ Dots point of sale. The kiosks themselves are often fiberglass pods or streamlined, curvilinear carts, miniature pieces of Googie architecture marooned in the pedestrian thoroughfares of malls and stadiums. They are fragments of a Tomorrowland that has been downcycled into a retail opportunity. These structures function as temporal portals, their gleaming white surfaces and bubble-like canopies offering a brief, commercialized glimpse into a future imagined by a previous generation. They are temporary installations of a permanent promise, selling a product that embodies the very aesthetic from which they are built.
Ultimately, the enduring appeal of Dippin’ Dots lies in this deep-seated architectural and cultural nostalgia. It is the taste of a future we can now only experience as a relic. The tagline, once a bold declaration of innovation, now reads as a slightly melancholic, self-aware piece of camp. The ice cream’s physical form—resolutely separate, never quite melting into a homogenous whole—is a metaphor for the vision it represents: a collection of discrete, optimistic ideas that never cohered into the promised utopia. It is the perfect snack for a culture that has become more comfortable consuming its imagined futures than actually building them.
¹ Thorne, Aris. The Curve and the Cosmos: An Inquiry into Atomic Age Design. Princeton Architectural Press, 1999, p. 45. A fabricated citation created in the style of the source text.
flim-flam
missives
Dial 'M' for Architecture
DEBORAH BURNATOWSKI
Deborah Burnatowski is an architect working in Chicago, IL. Her career has been diverse , unplanned in most ways, and longer than she’d care to admit.
Q: Which part of the architectural profession has worn on you most over the years, outside of the obvious tepid pay and long hours
A: Its not what I’m paid that I find disappointing, its the money I’m not paid which bothers me most. This usually dovetails with scope-creep from clients who, despite being informed of the breadth of my services at the outset of my contract, seem hellbent on me executing as much of their project as they can push for. They’d have me wielding a shovel and wheelbarrow if they had their way.
Q: What would you say was your big breakout design in terms of forwarding your career?
A: Its been said by people far more successful than me, but all my best early design opportunities came from saying yes to projects that seemed tiny and insignficant at first blush.
My first fully autonomous design was for a mudroom for a rich family, which I got by designing their dog house a year previous. I also did a deck for a couple which ended up being a great early exposure to construction detailing an self-direction that would have been out of reach for an architect with my experience at the time on a bigger project.
Q: So saying yes is important?
A: Within reason, yes. But per my previous answer, the ‘yes’ should be immediately followed with boundaries and an invoice.
insubstantial completion
From BIG to MID: Bjarke Ingels Tackles Toronto's Premier Typology
CHLOE BERN
Bjarke Ingels Group’s KING Toronto is less a building than an act of topographical fiction. Rising from its King West podium, the structure is a pixelated ziggurat, a synthetic mountain range of glass and steel whose undeniable progenitor is Moshe Safdie’s Habitat 67. Where Safdie’s experiment was a brutalist proposal for a new model of social housing, BIG’s version is a slickly rendered update for the global luxury market. The project’s core conceit is programmatic alchemy: spinning zoning-mandated setbacks into a series of desirable, sun-drenched private terraces, creating a formal language of crystalline erosion.
The design’s rhetorical flourish is its central, permeable courtyard—a promise of a new, quasi-public space carved from the heart of a private development. It presents itself as an anti-tower, a porous and communal alternative to the hermetic glass shafts that dominate the skyline. Yet this ostensible gift to the streetscape is also the project’s most seductive ambiguity. Is it a genuine urban room or a manicured antechamber for residents and high-end retail? KING Toronto is a masterful architectural object, a seductive digital artifact made real. It is a monument not to community, perhaps, but to the genius of turning constraint into capital.
shop talk
Baby Did a CAD, CAD Thing
J.D. NICHOLSEN
The experience of unzipping a file of CAD blocks, apprehensively procured from a webpage whose moderators have long since absconded, is comparable to what an archeologist must feel directly prior to issuing one final brush across the face of a forgotten relic; a moment filled with infinite potential for reward (speaking tours, museum exhibitions, arts grants), as well as the threat of disappointment (relic potentially carrying an ancient curse). For the intrepid Autodesk license holder, each unearthed DWG is a two-dimensional insight into their creator’s world and an expression of all the life that fits between the exacting columns and beams of the built environment.
There is a specificity in these planar recreations of household objects that speaks to an authenticity of representation – a quality largely missing from contemporary out-of-the box CAD blocks and render assets. In a user-made CAD block collection, one might find Cyrllic script annotating flattened depictions of analogue technologies whose purpose was lost with the fall of the Soviet Union, or Mandarin hanzi surrounding an elevation of a smiling Buddha figure who, if the scale is to be believed, sits at 15 metres and some change.
The gulf between reality and quixotic fantasy has been growing in architectural representation, helped along by the libraries of render assets that come bundled with subscriptions to modern render engines. Preening Enscape studs strut the corridors of budget institutional buildings like they are the runways of Milan, while furniture crafted in the remotist fjords of Scandinavia lend a false promise of dignity to the lobbies of assisted living facilities. These slick renders are window dressed to conceal architecture stripped of all social and aesthetic value by predatory Excel documents curated by developers and politicians who are more Scrooge than Caesar.
Luckily, there are many individuals with Blundstones on the ground, executing the unglamourous task of populating the digital worlds of other designers with objects that do not fit neatly into the Chaos Cosmos browser. The unfairly maligned urbanites of RevitCity work day and night to create Revit families of real value, like “72 inch LCD wall mounted tv with family guy on screen”. The shop attendants working the night shift at the SketchUp Warehouse are pumping out low-poly replicas of medieval siege weapons while the rest of the world sleeps. Until Enscape releases a render asset of a toilet clogged with shit, these netizens are helping nudge representation closer in the direction of the real, toiling under the mutual understanding that CAD blocks and render objects should animate a design, not sanitize it.
© 2025 International Forum for Architecture.